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Welcome to InnovateX 2.0!

Registration is now open. Don't miss your chance to innovate!

InnovateX Hackathon 2.0

Where Ideas Ignite and Innovation Takes Flight!

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Amazing Prizes

Win exciting rewards and recognition for your innovative ideas.

1st Prize

₹ 15,000

Cash Prize

Grand Winner

2nd Prize

₹ 10,000

Cash Prize

Runner Up

3rd Prize

₹ 5,000

Cash Prize

Second Runner Up

Event Timeline

Two exciting phases: Idea Building and the Final Hackathon. Mark your calendars!

Phase 1: Domain Selection and idea building

Participants must first select a domain and develop a problem statement or solution idea within that domain. Teams should focus on identifying real-world challenges and building innovative, feasible concepts.

Phase 2: Final Hackathon

Selected teams will build their projects during an intensive 22-hour hackathon with mentorship. Final presentations and judging will determine the winners.

Duration: 22 Hours

Event Venues

M014, M015, M016

Rules

Complete rules and regulations for InnovateX 2.0 Hackathon

Team Size

3-4 Members

Hackathon

22 Hours

1. Eligibility & Participation

  • Open Participation: InnovateX 2.0 is an open-to-all hackathon.
  • Institutions: Participants from any recognized college, university, or academic institution are eligible unless otherwise stated.
  • Student Status: Participants must be currently enrolled students at the time of the event.
  • Verification: All participants must carry:
    • A valid college/university ID card.
    • Any additional verification documents requested by the organizing committee.
  • Integrity: Any participant found providing false or misleading information regarding eligibility will be immediately disqualified, even after shortlisting or during the event.

2. Team Formation Rules

  • Each team must consist of 3-4 members. No team with more than 4 members will be permitted.
  • Team members cannot be changed after abstract submission.
  • A participant may be part of only one team.
  • Interchanging team members between teams is strictly prohibited.

3. Registration & Participant Expense Guidelines

  • Participant Expense: INR 200 per participant towards food arrangements, including dinner and breakfast.
  • Adjustment Policy: The participant expense is allocated for advance food arrangements and therefore cannot be adjusted or transferred in case of withdrawal, disqualification, or non-attendance.

4. Domains, Problem Statements & Abstract Submission

  • Release: The hackathon domains will be officially announced at the event.
  • Samples: Sample project statements will be shared to indicate the expected difficulty level and the depth of problem-solving required.
  • Project Selection: Teams may propose a unique and original idea aligned with any domain.

5. Rules During the Hackathon (Event Day)

5.1 General Conduct

  • Participants must maintain professional behavior, discipline, and sportsmanship at all times.
  • Any form of misconduct, harassment, damage to venue property, or disruptive behavior will lead to immediate disqualification.
  • Teams must remain within the designated hackathon premises unless permitted otherwise by organizers.

5.2 Project Development Rules

  • Projects must be built during the hackathon duration only.
  • Use of pre-written code, previously developed projects, or reused competition submissions is strictly prohibited (except for open-source libraries and frameworks).
  • All code repositories must be created during the event.
  • Any form of plagiarism will result in instant disqualification.

5.3 Hardware & Software Rules

  • Teams may build hardware, software, or hybrid solutions.
  • Participants are responsible for procuring required hardware components, sensors, boards, or peripherals.
  • Hardware brought must be safe, compliant, and non-hazardous. Any unsafe or prohibited equipment will be confiscated or banned from use.

5.4 Time & Evaluation Compliance

  • Teams must strictly adhere to all checkpoints, evaluations, and presentations.
  • Missing any evaluation round will result in disqualification.
  • Exceeding the hackathon time limit, even by a few minutes, is grounds for disqualification.

6. Judging & Decision Policy

  • Parameters: Projects will be judged on Innovation, Technical complexity, Feasibility, Impact, Social Relevance and Presentation.
  • Finality: The judges' decisions are final and binding.
  • No Appeals: No appeals, complaints, or disputes regarding scores, rankings, or judging criteria will be entertained.

7. Disqualification Conditions

  • A team may be disqualified if:
    • Team size rules are violated.
    • Identity verification fails.
    • Abstract information differs significantly from final implementation.
    • Project violates ethical, legal, or safety standards.
    • Any member is found using unfair means.
    • Rules are violated intentionally or unintentionally.

8. Organizer Rights & Authority

  • The organizing committee reserves the right to:
    • Modify rules at any stage.
    • Change event timelines if required.
    • Disqualify teams without prior notice for rule violations.
  • Any rule updates will be communicated officially and are immediately enforceable.

9. Final Clause

Participation in InnovateX 2.0 implies full acceptance of all rules, regulations, and guidelines stated above. The decisions of the organizing committee and judges shall be final and binding in all circumstances.

InnovateX 2.0 Organizing Committee

Mr. Adithya S Nair

9745920571

Mr. Ananthakrishnan K A

8714597642